Immersive Rail Shooter
From September 2009 to February 2010
Immersive Rail Shooter, or IRS reformulates virtual elements of shooter video games and gives to physical objects a tangible interface dimension. Between augmented virtuality and mixed reality, IRS uses the space as playground and engages the player body in an intense rail shooter game.
Before beginning, the user has to set action markers and hiding places with personal furniture. It can be a chair, an armchair, an overturned coffee table: whatever wanted. After calibration, the player sits behind one of his hideouts and the game can start. The position of the body will have a direct impact on the avatar that it embodies.
When the player hides, he becomes invisible for his virtual enemies. When he uncovers himself, he can attack but becomes vulnerable to enemy bullets. Following a shooting phase, the game forces the player to change hiding place or to touch one of the markers, in order to get to a new sequence. This gesture constitutes the central playful mechanism of the application: as long as the player doesn’t perform the requested action, the game doesn’t get to the rest of the script.